SpoCon Game Day 40k Doubles Tournament
Where: Merlyn's in downtown Spokane WA
When: March 17, 2012 11:00 am until 6 pm
How Much: $25 per team.
Painting is not required but will be included in the overall score. Rules for painting judging will be posted soon!
RULES:
TERMINOLOGY
Team Member: An individual member of a Team and their 1000-point list.
Coalition: The combined forces of two Team Members. A Coalition is treated as a single entity comprised of two individual 1000-point forces.
Brothers in Arms: For the purposes of the SpoCon Game Day Warhammer 40K Team Tournament, units purchased from the EXACT SAME
CODEX are considered ‘Brothers in Arms’ and may receive additional benefits as outlined below. The term ‘Brothers in Arms’ should be used
to replace references to ‘friendly units’ in various codices. See the Brothers in Arms section below for more information.
• Team Members MUST use the same army list throughout the tournament.
• Each Team will receive two (2) special Command Tokens to use throughout the tournament upon check-in.
• The Warhammer 40,000 5th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
• New codices that are released prior to Feb 17, 2012 will be allowed in the SpoCon Game Day Warhammer 40K Team Tournament.
• The INAT FAQ (Current Version: v5.0.1, updated 07.07.2011) and the INAT IA/Apoc Appendix (Current Version: v2.0, updated 02.10.2011) will be used to resolve additional rules disputes. Updates for both documents will be released shortly.
• The following codices are allowed in the SpoCon Game Day Warhammer 40K Team Tournament: Codex Black Templars (I), Codex Blood Angels (I), Codex Chaos Daemons (H), Codex Chaos Space Marines (H), Codex Dark Angels (I), Codex Dark Eldar (X), Codex Eldar (including the Eldar Night Spinner from WD365) (X), Codex Grey Knights (I), Codex Imperial Guard (I), Codex Necrons (X), Codex Orks (X), Codex Sisters of Battle (White Dwarf) (I)Codex Space Marines (I), Codex Space Wolves (I), Codex Tau Empire (X), Codex Tyranids (X). [I = Imperial, H = Heretical, X = Xenos]
• Forge World/Imperial Armor units are allowed in the Warhammer 40K Team Tournament, however due to the scarce nature of these units, each unit is considered unique (0-1) and may only be taken once per Team. Units must follow the rules and restrictions as noted in the AdeptiCon 2012 Allowable Imperial Armor & Apocalypse Units rules. Units allowed in this event will have ‘TT’ noted in the Event column. In ALL cases, only the most current published rules for any particular Imperial Armor / Apocalypse unit will be allowed. Please consult the list above for reference on which publication contains the most current rules for each particular unit.
• Rules, units and wargear from any source besides the codices listed above are NOT allowed. This includes but is not limited to: o Chapter Approved units, wargear and special characters.
o Forge World army lists.
o Flyers, Super Heavies, Super Heavy Flyers and Gargantuan Creatures.
o Apocalypse Formations and Strategic Assets.
• Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Please take the time to review the relevant GW/AdeptiCon FAQ's for clarifications.
• Each Team Member on must provide at a minimum two (2) army lists - one for their opponents and at least one for your own reference.
• Army lists should show all statistics for each unit entry including WS, BS, S, T, I, W, A, and Ld. It should list all wargear and upgrades for each unit. All special rules should be listed for each unit to which the special rule applies, this includes Universal Special Rules. Players whose list meets these requirements will receive a 10 point bonus to their overall score.
• Each Team Member must bring all materials needed to play a game and report the results, including dice, measuring devices, templates, and a writing implement.
• Each 2-Player Coalition must have a Warhammer 40,000 rulebook and the codex (or codices) represented by the Coalition during each game. This includes rules for any Imperial Armor and/or Apocalypse Units your Coalition is fielding. These rules MUST be made available to your opponents at all times. You will NOT be allowed to field any models or units that you cannot produce the most current set of rules for.
• In order to keep the tournament running on schedule, a final 15 minute warning will be announced. Because of this, please be aware of the time left in the round and DO NOT start a new round you cannot finish. The game will end immediately after 2 hours and 30 minutes have expired (regardless of Player Turn or current phase). At that point, the Team that took the second Player Turn may choose to extend the game by five (5) additional minutes in order to finish their current Player Turn or start one they were denied by the calling of dice down.
• If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please e-mail the tournament organizer (David Morris) at davem@spocon.org to ask any questions you or your club may have regarding rules issues or legal units in advance!
• Tournament organizer rulings are final and arguments or poor conduct by players will not be tolerated. SpoCon and Merlyn’s reserve the right to remove players from the tournament or Merlyn’s with no refunds allowed.
FORCE ORGANIZATION
Teams will consist of 2 Team Members. Each Team Member will be responsible for bringing a 1,000-point army chosen from a single Codex, possibly supplemented with Imperial Armor units. Each Team Member's 1,000 points must fit one of the Team Tournament Force Organization charts below. Each Team Member MUST choose a different Force Organization chart.
CHOICE 1
1 HQ
0-1 ELITES
1-3 TROOPS
0-1 FAST
0-1 HEAVY
CHOICE 2
1 HQ
0-2 ELITES
1-3 TROOPS
0-1 FAST
0-1 HEAVY
CHOICE 3
1 HQ
0-1 ELITES
1-3 TROOPS
0-2 FAST
0-1 HEAVY
CHOICE 4
1 HQ
0-1 ELITES
1-3 TROOPS
0-1 FAST
0-2 HEAVY
Selected units that alter an army's Force Organization selections WILL affect other Team Member's 1,000-point lists if they are considered Brothers in Arms (see below).
All Team Members may field units from the AdeptiCon 2012 Imperial Armor & Apocalypse Units rules, however due to the scarce nature of these units, each unit is considered unique (0-1) and may only be taken once per Team. For example, Team Member #2 is playing Chaos Daemons and chooses to field a Plague Hulk of Nurgle as his Heavy Support choice. This is the ONLY Plague Hulk of Nurgle that may be included in the entire Team - other Team Members are free to field other allowable Imperial Armor units.
Units from various sources that DO NOT take up a Force Organization slot may be taken in addition to units allowed by the 40K Team Tournament Force Organization chart as long as the unit prerequisites are met (e.g., Dark Angel Techmarines, Dark Angel Command Squads, Chaos Lesser Daemons, Space Marine Command Squads, The Emperor's Champion (see Clarifications below)). This also includes multiple units bought in a single Force Organization slot (e.g., Chaos Daemon Heralds, Space Wolves HQ).
Any unit designated as a "required" choice (designated by a "1" or "1+" in the codex) becomes an "optional" choice for the Team Tournament (e.g., Emperor's Champion, Fire Warriors, etc.).
The Emperor's Champion may fulfill the mandatory HQ choice in a Team Members Force Organization or he may be fielded as an additional HQ choice. No single 1000-point Team Member list may include more than 1 Emperor's Champion. If two Black Templar forces form a Coalition during a game and both field Emperor's Champions as their HQ choices, then the Coalition must choose ONE (and only one) vow that they have already purchased that will affect both of their Black Templar forces during that particular game.
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TEAMS, COALITIONS, AND SPECIAL CHARACTERS
Each team will be classified according to the overall composition of the Team. Your team type will determine your Team’s access to Special/Unique/Named Characters, play an important role in your Theme score (see Theme Scoring) and put your Team in the running for one of the ‘Best Team’ awards (see Awards). In order to qualify as an Imperial, Heretical or Xenos Team – all four Team Members must choose all their units from the same, appropriate list below:
IMPERIAL HERETICAL XENOS HYBRID
Grey Knights Chaos Daemons Eldar, Orks, Any mix of Codexes
Imperial Guard Chaos Space Marines Dark Eldar,
Sisters of Battle (WD) Traitor Guard Tau, Tyranids,
Space Marines (All) Necrons
Special Characters Special Characters Special Characters Special Characters
Unlimited Unlimited Unlimited One per team
?All instances of Special/Unique/Named Characters must be unique. For example: an Imperial Team cannot field Logan Grimnar twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling).
• A Coalition/Team fights as a single entity during the course of the game. This means that each Coalition will perform all of their movement, shooting, and assaults simultaneously.
• Units in a Coalition from different codexes DO NOT benefit from each other’s Wargear, Special Abilities, Leadership Values or transport capabilities. Units from the same codex are considered ‘Brothers in Arms’ and may receive additional benefits.
• When determining Close Combat results, each Coalition calculates a single, cumulative total comprised of all unsaved Wounds and any additional effects (e.g., Space Marine Chapter Banner). The Coalition/Team with the higher total wins that combat.
BROTHERS IN ARMS
For the purposes of the SpoCon Game Day Warhammer 40K Team Tournament, units purchased from the EXACT SAME CODEX are considered ‘Brothers in Arms’ and may receive additional benefits:
• Selected units that alter an army's Force Organization selections WILL affect all other Team Member's 1,000-point lists if they are considered Brothers in Arms. For example, a Space Marines Master of the Forge allows all Brothers in Arms to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.
• Special/Unique/Named Characters may join Brothers in Arms units from your Coalition Team Member's force.
• Wargear and Special Abilities (other than alterations to the Force Organization) that would affect an entire ‘army’ or ‘friendly units’ may affect both Team Members of a 2-player Coalition if their forces are considered to be ‘Brothers in Arms’. For example, Vulcan’s special ability counting all Melta, Flamer, and Thunder Hammers, as master crafted would apply to any Coalition units purchased from Codex Space Marines.
• All Wargear and Special Abilities, including Imperial Guard Orders, Chaos Icons, Icon of Chaos, Locator Beacons, and Teleporter Homers, follow the rules for Brothers in Arms.
• Wargear and Special Abilities that affect your Coalition's forces DO NOT stack, unless specifically allowed by an army Codex or FAQ (e.g., a Coalition containing two Eldar Autarchs with the Master Strategist special rule can add +1 or +2 to Reserve rolls).
• Vehicles with the transport capability CAN ONLY be used to transport troops that are considered Brothers in Arms (e.g. a Black Templar Land Raider Crusader brought as a Heavy Choice for one Team Member cannot transport a squad of Khorne Berzerkers from another Team Member).
SCORING
Battle Points 90 points possible
Commander’s Heads 6 points possible
Command Tokens 12 points possible
Proper List 10 points
Painting To be determined and published soon
Battle Points (90 points): During each game of the Team Tournament, up to 30 total battle points are up for grabs.
Commander's Heads (6 points): During the SpoCon Game Day Warhammer 40K Team Tournament, your HQ choice (e.g. a single model commander if joined by a retinue) represents a vital portion of your army. As such, bonus points can be achieved by keeping your Commander alive while eliminating your opponent's Commanders. (Remember, each coalition will always start the game with 2 Commanders taking part in the battle). If during the course of a Team Tournament game one of your Commanders is killed by the enemy side, your opponent's will claim your Commander's "head". This rule also affects your opponents. Therefore, if you kill an enemy Commander during the course of the game, you will claim your opponent's Commander's "head". These results are recorded as part of the game results sheets that each coalition turns in at the conclusion of each game.
If your Commander is not on the table at the conclusion of a game (e.g. Saint Celestine), your Commander counts as being killed for Commander's Head purposes. In addition, if an Independent Character is part of a squad that has fallen off the table or is fleeing when the game ends, he/she will count as having lost their Commander's Head.
For the purposes of Commander's Heads, your most expensive (points value) Special/Unique/Named Character HQ model must always be chosen as the Commander first. If you are fielding an HQ selection without a Special/Unique/Named Character HQ model, then the most expensive (points value) model in the unit counts as your Commander. In the case of units containing no Special/Unique/Named Character(s) and multiple models with identical point values, nominate one specific model as your Commander and make this choice known to your opponents at the beginning of the game.
During the course of a single game, it is possible to lose a maximum of 2 Commander's Heads and gain a maximum of 2 Commander's Heads (1 for each player participating in the game) leaving a minimum of 0 and a maximum of 2 Commander's Head points to be scored during each game.
Command Tokens (12 points): Each Team Member receives one Command Token each game which he may apply only to his own units. A Team Member uses a command token by designating it at the beginning of the game but before the first turn is played. The token is placed in coherency on the table with any eligible unit listed within that Team Member's army list. The Team Member placing the token must CLEARLY state which unit is carrying the token and make sure that the opposing Coalition is aware of it. The token may not be placed with Swarms. Again, be absolutely sure that you know which of your units and your opponents' units are carrying command tokens (if any). Write it down on scratch paper if you need to. It is the responsibility of the Team Members to read each scenario carefully to ensure they're using their command tokens wisely.
Each mission will specify something special that the token-carrying units can do. For example:
• "A non-vehicle unit carrying a command token counts as scoring even if it is not a Troops unit"
• "A unit carrying a command token is worth zero kill points"
Command Token Scoring: If a Team Member uses a token and the unit carrying it is destroyed then the opposing Team gets one Command Token point. If a Team Member chooses NOT to use the token then his own Team gets one Command Token point.
If a Team Member uses a token and the unit carrying it is alive at the end of the game then his own Team gets one point. Therefore a Team Member can "protect" the point by not using the token at all. Alternatively he can risk the point to make the unit more useful toward completing the scenario objectives.
So if in every tournament round both Team Members on a Team decided not to use their tokens the Team would have scored 6 points (2 Team Members x 3 rounds.) If all of that same Team's opposing players used a token and the carrying units were all destroyed then an additional 6 points could be earned for a total of 12.
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Sportsmanship Marks (special): Following each game, you will be required to evaluate the opposing Coalition’s sportsmanship. Secretly choose one of the following marks:
Fantastically brilliant game! Reserved for the truly special games of Warhammer. Your opponents went well beyond the call of duty, were incredibly sporting and honestly made additional effort to provide a fantastic game. This is just the type of Team you want in your local gaming club. Teams receiving the most net positive marks are eligible to win Best Sportsmanship.
Perfectly decent game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponents were relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes.
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Just a terribly awful game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only ‘award’ this mark in the direst of circumstances. This mark should be an evaluative negative on your opponent’s sportsmanship only and should NEVER be a reflection on the final results of the game.
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Judge’s Marks: The Head Rules Judge may assign additional negative sportsmanship marks throughout the tournament. These marks are in addition to those you receive from your opponents and will count towards disqualification. Additionally, team’s that negligently give out a large number of positive or negative sportsmanship scores will have their marks called into question by the judges and will be required to explain their marks. The judges reserve the right to nullify any sportsmanship marks that they deem were not awarded in the spirit of the system outlined above.
Disqualification: Teams that receive a total of 3 or more Negative Sportsmanship Marks will be disqualified from the event and will no longer be eligible to receive any awards.
- David Morris
- Gaming Department
- SpoCon 2012
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Spokane, WA 99208


















skwerel
Are observers welcome for this tournament?
David Morris
Gaming Department
Absolutely, as long as they don't interfere with any of the games!
David Morris
Gaming Department
Appearance score sheet. Up to 22 points are available.
SpoCon Game Day Warhammer 40,000 Tournament Painting Scoring
Judges may add up to +3 points to overall score for exceptional execution.
OVERALL PAINTING (choose one)
BASIC PAINTING: Army is fully painted, but only to the three-color standard of basecoating 1 point
BEYOND BASIC PAINTING: Army is beyond fully painted, extra steps beyond the 3-color standard 2 points
MASTERFUL PAINTING: Overall appearance is amazing! Everything works together to create an awesome scene! 4 points
DETAILS (choose one
BASIC DETAILS: Details are painted such as eyes, buckles, and jewelry 1 point
BEYOND BASIC DETAILS: Details (that are well executed) have been added such as unit markings, banner artwork, blood marks, dirt on cloak etc. 2 points
MASTERFUL ATTENTION TO DETAIL: Overall detailing is amazing! New details pop out every time you look at the army! 3 points
HIGHLIGHTING (choose one)
BASIC HIGHLIGHTING: Lines are neat, dry-brushing is appropriate. Inking is controlled and not sloppy 1 point
BEYOND BASIC HIGHLIGHTING: Highlights have been blended, shaded, or layered to an above average standard. 2 points
MASTERFUL HIGHLIGHTING/BLENDING: Overall highlighting and blending is amazing! Everything works great together to create an awesome scene. 3 points
UNIFORMITY (choose if applicable)
Painting is uniform: Not a mix of schemes, styles and looks 1 point
BASING (choose one)
BASIC BASING AND BASING DETAILS: Models are cleanly based and have basing materials (flock/sand/tiles) or painted on details. 1 point
EXTRA BASING AND BASING DETAILS: Bases have multiple basing materials (rocks/grass), extra details painted on them (cracks in tiles), or is extra basing would be inappropriate, basing is done very well (eg. Rolling desert dunes). 2 points
CONVERSIONS (choose one)
MINIMAL: The army has some elementary conversions (head or weapon swaps, arm rotations) or a couple of interesting swaps. 1 point
MINOR: Units have multi-kit conversions, including head and weapon swaps. This is for more than a few models, such as a unit. 2 points
MAJOR: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts etc. This could also apply to the whole army having well-done multi-kit conversions. 4 points
DISPLAY SYSTEM (choose one)
NO DISPLAY 0 points
BASIC DISPLAY: Display board or other device, flocked, painted or themed to fit the army. 1 point
ADVANCED DISPLAY: Exceptional display, extra boards, posters devices or decorations. 2 points